We make calm games for small hands.

Pumlo is a tiny studio: one parent who writes the code, plans every game and reads every email.

Our mission is screen time you don't have to worry about.

No ads, no tracking, no coin shops, nothing to read. A child can play alone, and a grown-up can step away for a few minutes without coming back to a pop-up.

Our design process: one kind of play, done well.

Each game takes a single kind of play — counting, tracing, sorting, building — and grows from a first try to a real challenge. Instead of written instructions, every game opens with a little demo hand, and it is test-played until a child can start without help.

Pumlo: Kids Learning Games

Play is how small children learn.

Counting ducks, tracing a letter, feeding the hungry monster: the learning hides inside the toy. No worksheets, no scores to chase — just small wins a child can feel.

Read: what makes screen time calm? →
“Play is really the work of childhood.”

— Fred Rogers

Who makes Pumlo

One parent and developer, with no investors, no ad network and no data to sell. That's why the apps can stay calm — and why every support email is answered by the person who wrote the code.

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